Mobile & premium
We bring the entire setup to your venue — a hotel function room, a boardroom, your office. A proper event in a proper space. Never a van.
Game-powered team days, brought to your venue
We build a twenty-seat gaming arena inside your venue and run your team through a day of tournaments designed for people who’ve never touched a gaming PC. Everyone plays. Everyone has a moment. We handle everything — and they’ll talk about it for months.
The concept film is in production. For now — imagine the room.
01 — The idea
Most away-days are a fun afternoon and a slideshow. By Monday, nothing has changed.
They don’t care about job titles, departments, or the fact you’ve “never been good at this.” Put twenty colleagues on identical machines and the usual pecking order simply stops applying. The quiet one tops the scoreboard. The boss comes last, and the room loves them for it.
We’ve watched it happen for twenty-seven years: people who’ve sat three desks apart finally talking, laughing, defending each other. For one day, everyone’s just a name on the leaderboard — and everyone gets their moment.
The most fun they’ll have all year. The rest follows on its own.
02 — What it is
We call it King of the LAN: a full day of short tournaments across a hand-picked run of games — live scores up in lights, a finale the whole room stands for, and prizes that go well beyond first place. Our machines, our network, nothing to install, nothing to sign into. We roll in, build it in your space, and run the whole day end to end.
We bring the entire setup to your venue — a hotel function room, a boardroom, your office. A proper event in a proper space. Never a van.
Twenty identical machines on our own private network — no online randoms, no lag, no head starts. When someone wins a round here, they earned it.
Team draws, live scores, photo finishes — the whole day plays out on one screen the room can’t stop watching. It turns a function room into a venue.
The games are picked so a first-timer can beat the office gamer — and they do, constantly. The crew coaches anyone who’s never held a gaming mouse; within the hour they’re trash-talking with the rest.
03 — The day
Every Crucible day is run end to end by us — your team just turns up. It starts gentle on purpose, builds all day, and finishes on a final the whole room is stood up for.
Names already on the machines. Find yours, sit down, you’re in. Tea in hand, nothing to set up, nothing to sign. Half the room arrives coats-on thinking “this isn’t my thing.” That’s normal. It doesn’t last.
Easy games, no scores, a lot of laughing. The crew coaches anyone who’s never touched a gaming PC — by the end of the hour, everyone has.
Teams drawn live on the big screen. Mixed on purpose — we split the cliques.
One game at a time, everyone playing the same thing, scores up in lights. The games rotate all day, so the office gamer never gets to camp in their comfort zone — and nobody’s left out of their depth.
This is where the room gets loud. “HOW did you get me in round two?”
The points rise, the games change, and the quiet ones start having moments. Our favourite part.
The whole room stood up, watching one screen. You’ll hear this bit from the car park.
Winners get the trophy — and everyone else gets counted too: best comeback, the player who held their team together, the one who made the whole day better. Nobody leaves invisible.
Roughly six and a half hours, around four and a half of them in-game. Out the door while it’s still hot.
04 — Who it’s for
The day is designed for people who’ve never touched a gaming PC. The crew coaches first-timers, and the games are picked specifically so the office gamer has no advantage worth having.
Twenty seats, no spectators, nobody left on the sofa. The scoring celebrates more than winning — the comeback, the assist, the person who kept their team laughing.
We bring it, build it, run it, and pack it away. You book the room; we do the rest.
05 — The outcome
Because the team that walks out isn’t quite the team that walked in. People who’ve sat near each other for years finally have something to talk about. The new starter is suddenly in every conversation. Two departments that only ever emailed spend an afternoon defending each other.
None of it is magic — it’s just what happens when twenty colleagues spend a day competing and laughing on level ground. The average away-day gets talked about for a week. This gets talked about at Christmas.
“The best competitive-socialising night your team’s ever had — stretched into a full day, brought to your venue, and built so the non-gamers shine.”
06 — Three ways to run it

A single day of tournaments at your venue.
The taster — most teams come back for the residential.

An overnight. The whole day — plus the evening, where the best of it happens.
The product Crucible was built around.

A multi-day tournament season — the full spectacle.
For the team that wants the whole legend.
We quote per event — the way every serious operator in this space does. Tell us your team size, your venue and the depth you want, and we’ll come back with a number. Start an enquiry →
07 — Who runs it
In UK competitive gaming since 1995 — back when you qualified in person, in a room. In 2005 he went to the World Cyber Games in Singapore with British esports org Reason Gaming. Twenty-seven years hosting LAN events, and a quarter-century in IT building the exact technical stack Crucible runs on.
Crucible isn’t a gaming-van side hustle. It’s three decades of competing, hosting and building — turned into a product that does one thing on purpose: make a team out of a room.
Crucible is new. The experience behind it isn’t.
08 — The practical bit
No — the opposite. The day is designed for people who’ve never touched a gaming PC. The crew coaches first-timers, and the titles are chosen specifically to flatten the skill gap so anyone can have a moment.
At your venue — a hotel function room, a boardroom, an office space with room and power. We bring the whole gaming arena to you and build it on site. We are mobile; we are not a vehicle.
A corporate day is built around roughly 20, but the format generates teams, rounds and scoring around your actual headcount — so it flexes up or down without breaking.
The day is about six and a half hours. The residential adds the evening session — where the deepest bonding happens. The flagship runs across multiple days.
No. The library spans racing, strategy, turn-based and social co-op games. We curate the run for the room in front of us — the goal is a room that erupts together, not a bloodbath.
A function room that comfortably seats your team around a horseshoe of stations with a big screen at the front — most hotel suites and boardrooms work. For power, standard sockets across a couple of circuits is plenty: we bring our own distribution, and we’ve never tripped a venue yet.
Fanatically. Fresh hygiene covers on every headset for every person, and every peripheral sanitised between sessions. The founder is the most germ-conscious person in any room — it shows.
Yes. Public liability insurance and a full risk assessment come as standard with every booking — on identical, operator-controlled kit, run by someone who’s done this for 27 years.
We quote per event, based on team size, format and venue. It sits on the established corporate team-building shelf — premium, facilitated, full-day. Send an enquiry and we’ll come back with a figure.
Tell us a little about your team and what you’re after. No pressure, no sales script — just a straight conversation and a quote.